The workshop participants explore the reasons why the Archive of Refuge interviewees left their countries and what is was like for them to arrive in Germany. Building on these narratives, they devise their own idea of what a decent or ideal place to arrive in should be like. They start by putting their thoughts on a sheet of paper as a prototype, then they implement their idea with multiple media on the learning platform CoSpaces so that they can experience their imagined world with VR glasses.
The workshop participants engage with interviewees in the Archive of Refuge to understand what made them seek refuge elsewhere and what circumstances they encountered upon arrival. Drawing on these stories, they formulate their own ideas about the ideal conditions for refugees to encounter on arrival. After putting their ideas down on paper to create a prototype, they use multiple media to translate this vision into virtual reality on the learning platform CoSpaces, which they can then experience with VR glasses.
Until they “arrive” somewhere, refugees must spend time in places that make no reference to traditional thought patterns or to history. Railway stations, ships, airports and motorways are examples of these “non-places”. This workshop encourages young participants to bring statements by interviewees in the Archive of Refuge to life by applying creative techniques.
The participants produce a peer-to-peer chat format for places in interviews that require more explanation. In so doing they discover the significance of oral history and sources and what is distinctive about this approach to history writing. Contextualisation is provided by a messenger-type simulation that follows a question-and-answer logic and reflects the “orality” aspect in a familiar way.