arrival in Germany – 01:02:12 – 01:17:23
escape and arrival in Germany – 52:00 journey – 1:12:27
new home in Germany – 53:30 – 01:08:50
arrival in Germany – 50:10 – 01:06:10
arrival in Germany – 1:47:41 – 2:03:40 (16 minutes)
FATUMA MUSA AFRAH
arrival in Germany – 48:00 – 1:03:30
arrival in Germany – 1:07:27 – 1:23:00
Learning sites | face-to-face + online
Ideally the work is done in groups of two or three. Basically, any site of learning is suitable as long as the technical equipment is available. Particularly suitable options are schools during a day/week devoted to projects and out-of-school sites such as libraries.
The learning platform CoSpaces is a digital site that facilitates collaboration. This means that people can work on projects together from different places. As the project outcomes can easily be divided up and embedded in websites or Hedge Docs, they can be made accessible to a digital audience. This method can also be implemented on a completely digital basis, but the advantage of personal attendance is that the participants can later see their products through VR glasses, enhancing their identification with the work.
Educational objectives and practical options
The participants have been acquainted with the reasons why people flee their countries of origin. They explore a variety of scenarios in which refugees arrive in Germany and learn more about how selected interviewees from the Archive of Refuge experienced their arrival and about their needs. The participants develop their own utopias by imagining an ideal place for arriving in Germany.
Participants develop their own ideas about a good place for refugees to arrive in Germany. These independent thoughts, which they can implement in a virtual world, empower them to visualise their own ideas about living alongside others in society, to enrich these with information or verbal messages and to make them available to others. The immersive, collaborative VR format offers an excellent opportunity to present a variety of perspectives, especially those of young people, in an immediate, tangible manner that can be made available to decision-makers. The method also gives young people who have been prevented by language barriers from contributing their point-of-view a chance to express their ideas in visual form.
Detailed description of the workshop/module
|People arrive, brief welcome||Familiarisation with a few biographies (selected sequences, exploration of thoughts about what makes a good place for arriving in a new country, development of a prototype, implementation of the prototype in Co-Spaces (VR)|
|Energiser/getting to know each other||
|Archive of Refuge||Slide presentation|
|Reasons for seeking refuge||
|The Archive of Refuge|
↳ The participants receive the hand-out for the person they are most interested in.
• They can watch from the start or navigate between sequences.
• Answer the following questions:
1. Who is the interviewee? Name, possibly age, where from (if known)
2. What did you find out about this person?
3. What do you remember best / What did you find most interesting?
|presentation of the interviewee|
|Arrival / Arriving in Germany|
Introduction to the method
↳ watch a specific sequence from your video (see hand-out, the participants can then choose another person)
↳ learn more about how this person arrived in Germany and what their situation was like
↳ jot down notes, e.g. challenges (red tape, language barrier, who to turn to...), first impressions of Germany upon arrival
|Prototype – A good place|
use a sheet of paper, work together on a prototype of your “good place”
↳ How do you imagine a good place to arrive in might be like? (Think perhaps about the buildings it would have. Are there certain people who could be there? What should the atmosphere be like? – There are no right or wrong answers, you can paint the future any way you see it.)
|Sketch your ideas on a sheet of paper. You can also use text.|
Introduction to the basic functions of Co-Spaces
|A good place to arrive in |
↳ create a virtual environment
↳ choose a background
↳ implement your idea for a good place in Co-Spaces by animating objects and text blocks
|Gallery walk (presentation)|
Presentation and gallery walk for the environments that have been created (participants can explain these worlds in more detail).
|Presentation and gallery walk for the environments that have been created (participants can explain these worlds in more detail). All the groups present their environments to the plenary by using the computer and all the participants can take turns at diving in with the VR glasses.
Here is a guide to presenting with VR glasses and screens if there are not enough VR glasses for everyone.
|Evaluation, can be digital||Questions for the feedback round:
Tools and aids
Co-Spaces – Recommendation: fee-based Edu licence for teachers with student access, ideally one access per student, optionally one access for two students; laptop application only requires a browser, iPads and tablets require app to be downloaded (free)
Links and further recommendations
The digital project outcomes can be displayed in a digital exhibition (“Good Places”) and expanded at will. This makes them accessible to a wider audience and helps to inspire discussion about how Germany needs to develop as a country that takes in immigrants so that people can have a decent arrival experience.